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Opening and keynote lectures:

Session 1 – Virtual reality and digital reconstruction:

Session 2 – Immersive storytelling:

Session 3 – Digital preservation, community engagement & crowdsourcing:

Session 4 – Virtual museums, virtual tours and tourism:

Session 5 – Game-based approach to heritage:

Session 6 – Staða stafræns menningararfs á Íslandi:

15:30-16:00 GMT

Closing remarks and an introduction to the Northern Heritage Network:


9:00 – 11: 30 OPENING AND KEYNOTE LECTURES (VHV023)

Opening speech

Guðni Th. Jóhannesson

President of Iceland

Into the Heritage-Verse

Erik Champion

Enterprice Fellow at the University of South Australia

Representations of Icelandic cultural heritage in the video game Island of Winds 

Guðrún Þóra Gunnarsdóttir

Lead graphic designer of Parity, Iceland

The What, Why and How of digital cultural heritage 

Knut Paasche

Head of departments at NIKU, Norway

Digitising the past for a better future 

Jacquie Aitken

Curator at Timespan, Scotland

Exploring threats and opportunities for social impacts cultural and natural heritage

Alan Miller

Lecturer at the University of St. Andrews, Scotland

INTRODUCTION TO THE NORTHERN HERITAGE NETWORK


11:30 – 13:00 DEMONSTRATIONS AND LUNCH BREAK

More than 20 projects, companies and organisations will be presenting and demonstrating their technical solutions and tools related to cultural and natural heritage. Sandwiches and drinks provided to participants.


13:00 – 15:00 PARALLEL SESSIONS ON VARIOUS TOPICS

SESSION 1:     VIRTUAL REALITY AND DIGITAL RECONSTRUCTION

Finlaggan Lords of The Isles: From Reconstruction to Visitor Experience
Ray Lafferty, Secretary, Finlaggan Trust

Digital Twins and the Einar Jónsson Museum Project
Þröstur Thor Bragason, Medialogist and partner at EFLA Consulting Engineers

Uist Unearthed - Increasing Engagement with Archaeological Landscapes Through Location-Based AR
Rebecca Rennell, Archaeologist, UHI Outer Hebrides

The Power of Procedural Generation and AI For Quick But Engaging VR
Hannes Högni Vilhjálmsson, Professor, Dept. of Computer Science, Reykjavik University & co-founder of Envalys.

Timespan, Digital Curation and Co-production: Where’s the Evidence?
Jacquie Aitken, Digital heritage curator at Timespan, Scotland

SESSION 2:     IMMERSIVE STORYTELLING

Immersive Storytelling in Pedagogy, Research, and Project Promotion
Ariana Ellis, Doctoral Candidate, University of Toronto, Department of History

From Barbados to Uist: Immersive Storytelling in Hands Across the Atlantic
Marri Morrison & Sharon Pisani, Comann Eachdraidh Uibhist a Tuath (North Uist Historical Society)

Storytelling Creates Business Opportunities in Värmland
Katarina Nordmark, Manager, International Secretariat, Värmland County Administrative Board

Augmented Reality Storytelling in Cultural Heritage Dissemination
Gunnar Liestøl, Professor, Dept. of Media & Communication, University of Oslo & professor II at Museum Nord

Storytelling in Other Realities
Lemke Meijer, Interaction and Concept Designer, Gagarin

SESSION 3:    DIGITAL PRESERVATION, COMMUNITY ENGAGEMENT & CROWDSOURCING

Digital Heritage in Greenland - Experiences, Initiatives, Challenges
Christian Koch Madsen, Deputy Director, Greenland National Museum & Archives

The Nunalleq Educational Resource: A Case Study in Co-Design from Quinhagak, Alaska
Alice Watterson, lecturer, University of Dundee

Empowerment for Digital Resiliency: 3D Preservation, Knowledge Exchange, and Virtual Museum Infrastructures
Catherine Anne Cassidy, PhD Candidate, University of St Andrews

Ísmús: Voices From The Past and Links To The Future
Trausti Dagsson, Project Coordinator, The Árni Magnússon Institute for Icelandic Studies

Addressing Response To Climate Change Through Virtual Reality
Maria Andrei, Digital Developer and PhD Candidate, University of St. Andrews

From StoryTagging to Northword
Stewart Massie, Reader in AI at School of Computing at Robert Gordon University

3D Modelling Archaeological Sites in Iceland
Sólrún Inga Traustadóttir, Project Manager, Research & Communication, The Cultural Heritage Agency of Iceland

SESSION 4:     VIRTUAL MUSEUMS, VIRTUAL TOURS AND TOURISM

360° East Iceland Panorama
Hafþór Snjólfur Helgason, Geographer and Multimedia Designer at EFLA Consulting Engineers

Turning Virtual Museum Real
Alan Miller, Lecturer, University of St Andrews

Touching the Void, Tourism and Intangible Heritage
Helen Jackson, Senior Lecturer in Interactive Media, School of Communication & Media, Ulster University

Past | Present | Future VR at Downpatrick Head
Danny O'Toole, Head of Digital Transformation at Mayo County Council

StoryTagging in the Causeway Coast
Graham Thompson, CEO of Causeway Coast and Glens Heritage Trust

SESSION 5:     GAME-BASED APPROACH TO HERITAGE

Digital Artefacts, Engagement and The West Highland 100
Vanessa Martin, Curator at West Highland Museum

Fighting The Last Battle of the Vikings Through Virtual Reality
Áskell Heiðar Ásgeirsson, Managing Director of 1238 The Battle of Iceland

Back to the Future
Arnar Valdimarsson, Senior Creative Producer at Parity Games

Location-Based Storytelling and Gamification Apps with Locatify
Sif Baldursdóttir, Sales and Marketing Director, Locatify

Garden of Choices - Role Playing Game in VR
Ásta Olga Magnúsdóttir, Leader in Climate Change Education, Gagarin

SESSION 6:     STAÐA STAFRÆNS MENNINGARARFS Á ÍSLANDI (only in Icelandic)

MSHL – nýr vettvangur fyrir samstarf á sviði stafrænna hugvísinda og lista
Eiríkur Smári Sigurðarson, rannsóknarstjóri á Hugvísindasviði HÍ og María Ásdís Stefáns Berndsen, verkefnisstjóri MSHL og aðjúnkt í menningarmiðlun við HÍ

Á krossgötum stafræns menningararfs
Sigurjón Baldur Hafsteinsson, prófessor við Háskóla Íslands

Stafræn vegferð safnkosts
Hrönn Konráðsdóttir, sérfræðingur fornminja, Þjóðminjasafni Íslands

Úr viðjum vanans
Ingvar Högni Ragnarsson, stafræn miðlun hjá þjónustu- og þróunarsviði Hafnarfjarðar

15:30 – 16:00 COFFEE BREAK

15:30 – 16:00 CLOSING REMARKS (VHV023)