Opening and keynote lectures:
Session 1 – Virtual reality and digital reconstruction:
Session 2 – Immersive storytelling:
Session 3 – Digital preservation, community engagement & crowdsourcing:
Session 4 – Virtual museums, virtual tours and tourism:
Session 5 – Game-based approach to heritage:
Session 6 – Staða stafræns menningararfs á Íslandi:
15:30-16:00 GMT
Closing remarks and an introduction to the Northern Heritage Network:
9:00 – 11: 30 OPENING AND KEYNOTE LECTURES (VHV023)
Opening speech
Guðni Th. Jóhannesson
President of Iceland
Into the Heritage-Verse
Erik Champion
Enterprice Fellow at the University of South Australia
Representations of Icelandic cultural heritage in the video game Island of Winds
Guðrún Þóra Gunnarsdóttir
Lead graphic designer of Parity, Iceland
The What, Why and How of digital cultural heritage
Knut Paasche
Head of departments at NIKU, Norway
Digitising the past for a better future
Jacquie Aitken
Curator at Timespan, Scotland
Exploring threats and opportunities for social impacts cultural and natural heritage
Alan Miller
Lecturer at the University of St. Andrews, Scotland
INTRODUCTION TO THE NORTHERN HERITAGE NETWORK
11:30 – 13:00 DEMONSTRATIONS AND LUNCH BREAK
More than 20 projects, companies and organisations will be presenting and demonstrating their technical solutions and tools related to cultural and natural heritage. Sandwiches and drinks provided to participants.
13:00 – 15:00 PARALLEL SESSIONS ON VARIOUS TOPICS
SESSION 1: VIRTUAL REALITY AND DIGITAL RECONSTRUCTION
Finlaggan Lords of The Isles: From Reconstruction to Visitor Experience Ray Lafferty, Secretary, Finlaggan Trust Digital Twins and the Einar Jónsson Museum Project Þröstur Thor Bragason, Medialogist and partner at EFLA Consulting Engineers Uist Unearthed - Increasing Engagement with Archaeological Landscapes Through Location-Based AR Rebecca Rennell, Archaeologist, UHI Outer Hebrides The Power of Procedural Generation and AI For Quick But Engaging VR Hannes Högni Vilhjálmsson, Professor, Dept. of Computer Science, Reykjavik University & co-founder of Envalys. Timespan, Digital Curation and Co-production: Where’s the Evidence? Jacquie Aitken, Digital heritage curator at Timespan, Scotland
SESSION 2: IMMERSIVE STORYTELLING
Immersive Storytelling in Pedagogy, Research, and Project Promotion Ariana Ellis, Doctoral Candidate, University of Toronto, Department of History From Barbados to Uist: Immersive Storytelling in Hands Across the Atlantic Marri Morrison & Sharon Pisani, Comann Eachdraidh Uibhist a Tuath (North Uist Historical Society) Storytelling Creates Business Opportunities in Värmland Katarina Nordmark, Manager, International Secretariat, Värmland County Administrative Board Augmented Reality Storytelling in Cultural Heritage Dissemination Gunnar Liestøl, Professor, Dept. of Media & Communication, University of Oslo & professor II at Museum Nord Storytelling in Other Realities Lemke Meijer, Interaction and Concept Designer, Gagarin
SESSION 3: DIGITAL PRESERVATION, COMMUNITY ENGAGEMENT & CROWDSOURCING
Digital Heritage in Greenland - Experiences, Initiatives, Challenges Christian Koch Madsen, Deputy Director, Greenland National Museum & Archives The Nunalleq Educational Resource: A Case Study in Co-Design from Quinhagak, Alaska Alice Watterson, lecturer, University of Dundee Empowerment for Digital Resiliency: 3D Preservation, Knowledge Exchange, and Virtual Museum Infrastructures Catherine Anne Cassidy, PhD Candidate, University of St Andrews Ísmús: Voices From The Past and Links To The Future Trausti Dagsson, Project Coordinator, The Árni Magnússon Institute for Icelandic Studies Addressing Response To Climate Change Through Virtual Reality Maria Andrei, Digital Developer and PhD Candidate, University of St. Andrews From StoryTagging to Northword Stewart Massie, Reader in AI at School of Computing at Robert Gordon University 3D Modelling Archaeological Sites in Iceland Sólrún Inga Traustadóttir, Project Manager, Research & Communication, The Cultural Heritage Agency of Iceland
SESSION 4: VIRTUAL MUSEUMS, VIRTUAL TOURS AND TOURISM
360° East Iceland Panorama Hafþór Snjólfur Helgason, Geographer and Multimedia Designer at EFLA Consulting Engineers Turning Virtual Museum Real Alan Miller, Lecturer, University of St Andrews Touching the Void, Tourism and Intangible Heritage Helen Jackson, Senior Lecturer in Interactive Media, School of Communication & Media, Ulster University Past | Present | Future VR at Downpatrick Head Danny O'Toole, Head of Digital Transformation at Mayo County Council StoryTagging in the Causeway Coast Graham Thompson, CEO of Causeway Coast and Glens Heritage Trust
SESSION 5: GAME-BASED APPROACH TO HERITAGE
Digital Artefacts, Engagement and The West Highland 100 Vanessa Martin, Curator at West Highland Museum Fighting The Last Battle of the Vikings Through Virtual Reality Áskell Heiðar Ásgeirsson, Managing Director of 1238 The Battle of Iceland Back to the Future Arnar Valdimarsson, Senior Creative Producer at Parity Games Location-Based Storytelling and Gamification Apps with Locatify Sif Baldursdóttir, Sales and Marketing Director, Locatify Garden of Choices - Role Playing Game in VR Ásta Olga Magnúsdóttir, Leader in Climate Change Education, Gagarin
SESSION 6: STAÐA STAFRÆNS MENNINGARARFS Á ÍSLANDI (only in Icelandic)
MSHL – nýr vettvangur fyrir samstarf á sviði stafrænna hugvísinda og lista Eiríkur Smári Sigurðarson, rannsóknarstjóri á Hugvísindasviði HÍ og María Ásdís Stefáns Berndsen, verkefnisstjóri MSHL og aðjúnkt í menningarmiðlun við HÍ Á krossgötum stafræns menningararfs Sigurjón Baldur Hafsteinsson, prófessor við Háskóla Íslands Stafræn vegferð safnkosts Hrönn Konráðsdóttir, sérfræðingur fornminja, Þjóðminjasafni Íslands Úr viðjum vanans Ingvar Högni Ragnarsson, stafræn miðlun hjá þjónustu- og þróunarsviði Hafnarfjarðar
15:30 – 16:00 COFFEE BREAK
15:30 – 16:00 CLOSING REMARKS (VHV023)